Khar

Khar is a port town situated on the southern coast of Simao. It was founded by the Capran after their migration to the island during the First Emergence of the Lyrac, around ME 95. The town acted as the only connection to the outside world, up until Simao became a closed island in ME 338.

Layout and Geography
Khar is found on the southern coast of Simao, and is around a 2 day walk from Tovin. The town is surrounded by grass steppes, as well as a single road that leads to Tovin and other Capran settlements on the island. Aside from the main dock Khar also contains numerous shacks that house its inhabitants, as well as a temple that's used to to practice the Capran religion.

History
Khar was first founded around ME 95, when the Capran fleeing the Lyrac migrated to the island. Though the town was originally a major population centre, as the Capran spread across Simao it slowly became the shell of a town it is today.

In the midst of a low-level famine in ME 127, a handful of Capran were sent to mainland Orientum to seek out supplies. Instead they found the Leucans, who soon began trading food and other supplies in exchange for goods only found on Simao. As the only port on the island Khar naturally became the main hub for Leucans, and occasionally Capran, coming in and out of Simao. Though the Leucans were allowed to stay in Khar, they were forced to camp outside other settlements they visited on the island.

Following Abdiel's slaughter of Tovin's monks and farmers in ME 338, Simao has been closed to outsiders and Khar has been largely abandoned save for the dockworkers. Leucans are still allowed to offload their cargo into the town, but are barred from venturing further.